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Color schemes for particle overlays are troublesom

Currently handling of color schemes for particle overlays assigned to a polymertype are often so close-colored that the color representation becomes useless. The color scheme can be changed pseudo-randomly by setting a different color seed in GE > Display > Set color seed. The default value is default which, in a example scenario of 7 polymer types leads to 4 greens and 2 reds which are almost indistinguishable for a human observer. image

Changing to a different value helps, but is is oftentimes very time consuming or not feasible to find a seed that produces a clearly distinct color set image

Proposal for better color handling ( to be disccused / improved)

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